iPhone App Development
Some of you may or may not know, but I have been developing an iPhone game off and on for the last year or so. Well I’m happy to say that I finally submitted it to Apple last night and it’s currently Under Review. This is a big moment for me and I’m very happy with the end result. So happy in fact that I’ve already started thinking of ideas for my next game (to Alex’s dismay).
Hopefully all goes smoothly with Apple and my Beta testers and Amgine will be available in the next week. Just in time for that Thanksgiving / Christmas rush. I’ll update the status throughout the process.
The iPhone Game (Amgine)
Check out Amgine here.
With absolutely no on-screen control Amgine takes full advantage of the iOS touch capabilities as the player easily glides with the simple navigation of your finger.
Amgine is a fast-paced puzzle game in which the player must employ a variety of strategies in order to succeed. With over 30 levels and 4 different scoring mechanisms Amgine offers the player hours of challenging fun.
In the distant world of Amgine evil enemy orbs have begun to multiply and are evolving in a plot to take over the world. They have adapted and are now able to change their appearance and color and have begun to attack in pairs. Once an attacking pair of evil enemy orbs has established a connection the only hope is for the player to destroy the connection, thus destroying the pair of evil enemy orbs. Does the player have what it takes to outlast the evil enemy orbs as they become faster, smaller and stronger? Take the challenge!
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